Tundra Arms League Overview – Event Details & Format

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Discover the thrilling Tundra Arms League, a high-stakes, fair foundry competition with intense matches, elite champions, and exciting rewards in 2025.

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Tundra Arms League Overview

The Tundra Arms League is an exciting new event introduced into the game as of August 18th, 2025, offering a high-stakes foundry competition that spans two intense weeks. This tournament aims to create a balanced and fair environment by matching each participating state to a specific zone aligned with its development level.

Participating zones can host up to 64 legions, which are divided into four groups for streamlined competition. The event features a series of elimination and championship rounds, each lasting one week, culminating in the crowning of the top three legions per zone—namely, the champion, runner-up, and third-place team—whose names are permanently inscribed in the Hall of Heroism.

To qualify for a zone's tournament, a minimum of 16 legions must register. If this threshold isn't met, that zone's competition will be canceled. The core combat mechanics mirror those of the standard foundry battle, but with specific tournament rules: troops are invincible during matches, automatically healing after each battle, ensuring a focus on strategy rather than attrition.

During battles, two legions face off on the battlefield. Control of strategic buildings confers alliance and personal arsenal points. Winning involves maintaining dominance over these buildings until the battle timer expires; the faction with the highest arsenal points wins. Rewards are distributed based on both overall alliance performance and individual contributions, with the winning alliance earning additional benefits.

Participants engaged in the Tundra Arms League are temporarily restricted from participating in regular foundry battles but can join subsequent seasons after elimination. Additionally, battle pet skills for all participating members are reset daily at UTC 00:00, ensuring a level playing field. Importantly, the outcomes of league matches do not impact the league's foundry battle tier.

All participating alliance leaders and R4 officers can spectate all matches across zones. Once registration closes, the list of combatants and substitutes is finalized; leaving an alliance after this point doesn't affect participation, but players must rejoin their alliance before battles commence to avoid losing eligibility for rewards tied to their original alliance.

Any alliance wishing to compete must be at least level 6 and have a minimum of 40 active members within the current week to unlock a second legion. Each alliance can register two legions, with the first being available by default. Sign-ups are managed by alliance leaders or R4 officers, who assign members as combatants or substitutes, with a minimum of 15 members per legion required for matchmaking.

Members can express their desire to fight via battle requests. Each legion can register up to 30 combatants and 20 substitutes, with each member limited to one role per legion. Once registration ends, no further changes are permitted, so careful selection is crucial.

Legions are ranked based on matchmaking points, calculated from the troop power of their top 20 chiefs—either combatants or substitutes. Troop power is primarily derived from gear and battle tech. Only the top 64 legions in each zone qualify for participation, ensuring a competitive and elite field of competitors.

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In this new format, the stakes are much higher compared to the traditional Foundry battles, where players often aim to minimize their matchmaking points to secure easier opponents. Now, holding back is no longer an option, as failing to perform well could jeopardize your alliance's chances of qualifying for the next stage.

Legions interested in participating must select three preferred match times from the following options:

  • 2:00 UTC
  • 7:00 UTC
  • 12:00 UTC
  • 14:00 UTC
  • 19:00 UTC

Once registration concludes, no modifications can be made to these chosen times, so it's crucial to plan carefully. When opponents are assigned, the system will automatically select the match time based on the priority settings established by both competing sides, ensuring the most suitable scheduling possible.

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Chiefs wishing to participate must meet certain conditions before entering the battlefield at the start of a match. They need to have auto-hunt turned off, ensure their troops are not engaged in scouting or marching outside their city, confirm there are no injured units in the infirmary, and verify that no barricades are burning or reinforcements are arriving from allied chiefs through their embassy.

Once on the field, allies are marked with blue tags, while their opponents are identified with red.

The gameplay follows a structure similar to a standard foundry battle, divided into three distinct phases. In the first phase, players can contest control over prototype sites, repair facilities, boiler rooms, and transit stations. The second phase opens up opportunities to capture the imperial foundry, munitions warehouses, and mercenary camps. During the third phase, weapon workshops will randomly appear across the map, adding new strategic points to control.

Victory is determined by which side accumulates the most alliance arsenal points by the end of the engagement.

This tournament spans two weeks and is segmented into two main stages: an elimination round in the first week and a championship in the second.

Participants are organized into zones, with each zone's legions grouped into up to four brackets, each comprising 16 legions, for a maximum of 64 legions per zone.

The elimination phase consists of four knockout rounds held on specific days: Monday, Wednesday, Friday, and Sunday. It uses a single-elimination format where the losing side is eliminated from the tournament, and the winners proceed to the next round. After completing all four rounds, the top-ranking legion advances to the championship stage.

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During the elimination stage within a single group, four armies earn their spots to move forward. Their rankings are determined solely by the number of net wins they secure during these initial matches.

The top two armies, based on this point tally, will proceed to compete in the prestigious gold championship group, showcasing the strongest contenders. Conversely, the remaining two armies, with lower net wins, will be placed in the silver championship group, where they will have another opportunity to prove their strength.

It’s important to note that only the results from the elimination matches are used to calculate these standings. Any victories or points earned during the subsequent championship battles do not influence this initial ranking.

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The overall success of a legion in the tournament is quantified by its total net wins points, which are accumulated from each of its elimination matches.

A single match's net wins points are calculated by subtracting the losing alliance's arsenal points from the winning alliance's points.

In cases where a legion advances automatically—meaning it faces no opponent in a round—it is awarded the same net wins points as the highest-scoring legion in its zone for that round.

Note that the number of legions in a zone may be odd, so some may receive a free pass without competing in the first round.

For example, consider a legion that emerges victorious from the elimination phase as the champion of Group A, having participated in four matches.

Using simplified numbers for clarity:

In Match 1,

  • The winning legion's alliance arsenal points: 150,000
  • The opponent's alliance points: 50,000
  • Net wins points for the winner: 150,000 - 50,000 = 100,000

This pattern repeats for each match involving the champion legion:

  • Match 2: 150,000 vs. 50,000 → 100,000 points
  • Match 3: 150,000 vs. 50,000 → 100,000 points
  • Match 4: 150,000 vs. 50,000 → 100,000 points

Adding these together, the total net wins points for the legion is 400,000.

This total is used to determine seedings for the championship phase.

Seeding is based on the total net wins points of the four legions that advanced from the elimination rounds.

The top two scoring legions are placed in the Gold Championship group, while the lower two go into the Silver Championship group.

Throughout the championship, legions can move between groups based on their match outcomes:

  • A legion in the Gold group remains there if it wins, or moves down to Silver if it loses.
  • A legion in the Silver group advances to Gold if it wins, or gets eliminated if it loses.

Ultimately, the highest-ranked legion in the Gold group competes against the top in Silver to determine the overall champion.

The championship consists of three rounds scheduled on specific days:

  • Round 1 on Tuesday
  • Round 2 on Thursday
  • Round 3 on Saturday

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Server Malfunction Procedures

In the event of a major server malfunction impacting gameplay, the final match outcomes will be deemed official unless the server issue is deemed serious enough to warrant a rematch.

Should such a serious issue occur, the tournament organizers hold the authority to arrange a replay within 24 hours of the original match’s conclusion. Participants will be informed through in-game messaging about the rematch details.

The scheduled rematch will occur at the same time as the initial match on the following day, and any results from the original game will be nullified.

Once the organizer issues a rematch notification, all involved legions are required to participate at the designated time. No further rematches will be granted beyond this.

The tournament features multiple categories for each phase of competition.

Prizes are awarded to the league champion as well as the top four legions, recognizing outstanding performance.

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At midnight UTC each match day, players participating in the Tundra Arms League, including both combatants and substitutes, will receive rewards. These rewards are determined by their respective rankings within the league.

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Rewards are distributed to legion members at midnight UTC following each match day. The amount and type of rewards depend on their alliance’s position in the Tundra Arms League standings.

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Legion members have the opportunity to earn exclusive rewards as part of their participation.

Individual combatants within the legion can also unlock special personal benefits, tailored specifically for their efforts.

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Once the shop launches, additional details will be provided.

The Tundra Arms League has introduced an exciting new spectator mode for foundry battles! Currently, it is unclear whether this feature will extend to standard foundry matches or remain exclusive.

This addition comes in response to overwhelming community demand, as players have long wished to observe their friends' battles. Now, they can cheer on their allies or analyze the gameplay of top-tier legions. Watching these intense confrontations offers an excellent opportunity to pick up new tactics and strategies.

Overall, this feature promises to enhance the gaming experience, providing entertainment and valuable insights for all participants.

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This upcoming event promises to be a monumental challenge, not because of its scope but due to its duration and complexity. Over the course of two weeks, players will face up to seven consecutive foundry battles, which is an intense schedule that pushes both alliances and individuals to their limits. The potential rewards are significant, including large quantities of arsenal tokens earned through the foundry shop, as well as new champion stake and match stake tokens. These can be utilized for predicting match outcomes or in the new prediction shop, adding strategic depth to the event.

Participation will demand exceptional coordination within alliances. Conducting a foundry battle every two weeks is already tough, but requiring players to show up every two days introduces logistical and strategic hurdles. Alliances must decide how to allocate their top players—whether to split their strongest members across multiple legions to maximize participation or concentrate them into a single, formidable group. Such decisions could influence the alliance’s overall success and standing.

Given that only the top 64 legions from each zone qualify, alliances will be motivated to field their best players, which might mean organizing deeper tactical arrangements. Some may choose to assemble a single, powerful legion with their strongest players and substitutes to optimize their chances, while others might try to spread their talent to keep more members engaged across different days.

This event could also mark the first time many alliances truly utilize their entire roster of 50 signed-up players during a single match, emphasizing the importance of strategic planning and team cohesion. Similar to how the Frostdragon Tyrant event required state-level cooperation among top players, this challenge might see the strongest members from various alliances teaming up to qualify and compete effectively.

Ultimately, alliances will need to decide whether to stay within their usual league or form ad-hoc collaborations across alliances and states to meet the demands of this grueling schedule. The outcome will depend on how well they adapt to these strategic and logistical challenges.

Wishing everyone the best of luck—this event will test the resilience and coordination of all participating teams!

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